A downloadable Game

Update the 29th of october 2022

Recently added or improved:

  • Skilltree system and its impact on the player's stats,
  • Player inventory and equipped items and their impacts on tyhe player's stats,
  • Player stats and details panel,
  • Graphic assets enhancement,
  • 3 additionnal enemies (Enomotarch, launching missiles drones  and static turrets)
  • Modification of the mini boss animation tree, adding attacks and modifying his behaviour,
  • Modification of the boss animation tree, adding attacks and modifying his behaviour,
  • Player avatar animation enhancement
  • ...

SOON available:

  • In november 2022: a video of the current development state of Agögé. This is a WORLD PREMIERE! :) 
  • In december 2022: a Playable demo: 1 level plus a part of the main base available!

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TOPIC IN PROGRESS

Here is my final project of the third year regarding my professional retraining as a game designer. It lasted 3 months.

This prototype is a vertical slice representative of  an intermediate level of the complete game. 

Agögé is a mix between 3 main styles:

  • roguelite (Dead Cells, juicy gameplay),
  • hack'n'slash (Diablo II, so good),
  • platformer (Ori and the will of the wisps, what a game!).

Main features, described on the GDD, are:

  • Random meteo,
  • Random enemies number and locations,
  • Random chest number and locations,
  • Secret areas,
  • Fights against enemies waves,
  • Boss fights,
  • Loot, find equipments, create your own builds,
  • Level up, improve your attributes,
  • Enhance your base, crafting is part of the game,
  • Skills tree, unlock them and enhance their power according to your playstyle,
  • Movement skills to survive the deadly platforms areas,
  • Rich stories,
  • And so on.

Artistic direction is inspired by the Bruxelles' School ("ligne claire" style). I had taken some liberties with the rules to enhance the legibility of the main assets in relation to the background. 

Lastly, the scenario is based on a cyberpunk universe (Deus Ex!!). It is a rich story dealing with transhumanism . Several endings are possible depending on the player choices. At start, they  abandonned you on Tartaris. You have to achieve your Agögé.

My work was to:

  • create a scenario,
  • design the level,
  • create the level thanks to Godot Engine,
  • design all the characters (avatar and enemies), create their animations...
  • programming their AI (animationtree and code),
  • design and create all the assets,
  • develop all the interfaces, from the main menu to the in-game interface,
  • and so on.

A few assets were retrieved from free contents, mainly a few sound designs.

Softwares:

  • Godot Engine 
  • Inkscape : drawing
  • Krita : drawing for the teaser
  • Blender: teaser video editing
  • Audacity: sound effects creation
  • Musescore3: main menu theme creation

At the moment, I am still working on this project to:

  •  enhance the assets to match the artistic direction, 
  • add some missing features,
  • improve the player feedback during fights or platforms areas.

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