A downloadable Game prototype

During my retraining at Activ'Design school, as a 2 weeks project, I had to create a game demo from scratch. So, I chose to design a level of a FPS prototype thanks to Unreal Engine 4.  Most of 3D assets were retrieved from free contents on the epic marketplace. A few created directly with UE4 or blender. 2D graphical assets (mainly UI) were created thanks to Inscape.

My work was to:

  • entirely design the level,
  • create the level in UE4,
  • create all the interfaces (main menu, in game interface, and so on)
  • create the animgraph using several packs of animation, modifying a bit the squeleton to add slot for the weapon (cf. image 4, player's animgraph),
  • code every behaviours in the demo (cf. the image 5, blueprints dedicated to the player): for instances:
    • create a lobby,  research a game, join, launch the game and so on,
    • grab weapon,
    • life pack restoring the player life,
    • the coins you have to collect, that's mean the score also...

You can take a look to the video showing the demo development state. Quite jerky, my PC has to be improved :) Video size was also a bit trimmed.

The level is repesentative of an 1v1 map. To win, players have to reach one of the following objectives:

  • reduce to 0 the life number of the others players
  • collect 6 of the 10 coins  

Player killed, randomly respawns. Two locations are defined (both towers last floor )

Avoid camper is the leitmotiv of the game.  So accurately aiming at the ennemy is quite difficult. I increased erratic movements due to the breathing in order to make the aim at the enemy quite difficult. That's mean rush is a key to succed and kill the opponent.

Gamepad not yet supported. Only for keyboard and mouse.

Your advices are very welcome to improve my work ;).

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